Unlike most games in 1992, which were predominantly 2D, Alone in the Dark used 3D polygonal character models combined with pre-rendered backgrounds and fixed camera angles. The gameplay in Alone in the Dark emphasized strategic survival, encouraging players to avoid combat when possible, solve intricate puzzles, and manage limited resources like weapons and health. This blend of evasion, exploration, and careful resource management created a tense, atmospheric experience. The features introduced in Alone in the Dark would shape survival horror for decades, becoming defining elements of the genre and now recognized as hallmarks of classic survival horror gameplay.

…Iru!
“…Iru!” (1999) is significant in survival horror for its innovative blend of traditional gameplay with psychological elements. Released during the genre’s evolution, it introduced unique, unsettling atmospheres and real-time events that heightened tension. Its unconventional design influenced later games, contributing to the genreās diversification and creative exploration.



