“Clock Tower” (1996) is crucial in survival horror for emphasizing helplessness and tension during a period when action-focused horror dominated. Its innovative point-and-click gameplay, real-time stalking by Scissorman, and reliance on evasion over combat offered a unique, psychological experience. This shifted the genre’s focus towards vulnerability and fear, influencing future horror games.

…Iru!
“…Iru!” (1999) is significant in survival horror for its innovative blend of traditional gameplay with psychological elements. Released during the genre’s evolution, it introduced unique, unsettling atmospheres and real-time events that heightened tension. Its unconventional design influenced later games, contributing to the genreās diversification and creative exploration.



