Disclaimer: We were fortunate to gain early access to The Mute House. The impressions shared in this article are based on that pre-release version.
The Mute House is a brand new fixed-camera third person classic survival horror game from solo developer December Blues Games. It is an impressive debut effort, with rich detailed graphics akin to games like Tormented Souls, and some seriously terrifying moments. But what makes the game stand out most is its hauntingly somber tone and some very challenging (but fair) puzzles.
What immediately struck me – and only continued to impress – is the game’s atmosphere. It is legitimately terrifying at certain moments, and there’s a noticeable shift in energy as you progress through the game. Its use of shadows often let my imagination run wild, spurred on by some seriously creepy sound work that I can only compare to the recent Silent Hill 2 remake. The game takes its horror very seriously, and you won’t find much Resident Evil b-movie corniness here.
The gameplay itself is somewhat of a mixed bag. At times it can feel a little bit walking sim-esque, similar to last year’s Hollowbody. There’s lots of non-interactive square footage, and a number of rooms that offer only a bit of ammo or an optional note. But when the game does have a puzzle, it’s almost always expertly crafted. If you remember the piano puzzle in Silent Hill 1– this has its own rendition, but is actually logical and a blast to figure out.
I do have some gripes with it though. In the pre-release state, it had no map and no notes – you’re truly on your own. If you have a photographic memory then you’re in luck, but for us plebeians – I encourage you to take detailed notes and even draw your own map like the good old days. A significant drawback is that the item storage boxes are not interconnected, forcing you to constantly remember where you’ve placed each item. I have a suspicion when more players offer feedback, this will get addressed.
Aside from those minor gripes, it’s a really impressive debut from the developer. The tank controls are snappy, the combat is simple but effective, and the core exploration gameplay is top notch. If it was just a little bit denser in the gameplay department, and addressed the map/inventory issues – I could easily see this being in my notes for a GOTY contender. But without a doubt, it’s definitely the best survival horror game I’ve played this year and I’m eager for what’s next from the developer.
Use this link to buy or wishlist The Mute House! https://store.steampowered.com/app/2219890/THE_MUTE_HOUSE/