10 Survival Horror Games Coming in 2025

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2025 Is Shaping Up to Be a Landmark Year for Survival Horror

There’s never been a better time to be a survival horror fan. In recent years, the genre has seen a huge resurgence, but 2025 is taking things to a whole new level. With a staggering number of titles slated for release, it’s clear that survival horror is not only back, but thriving.

In this article, I’ve highlighted 10 of the most exciting survival horror games currently scheduled to launch in 2025. These are just the standouts, there are even more on the way. In fact, by the time of writing, five survival horror games have already been released this year. Dead of DarknessTHE MUTE HOUSEBlood TypersMansion of the Dead and Post Trauma.

If you want to see the full list of upcoming survival horror games, be sure to visit our upcoming page. You’ll also find Steam links for every game mentioned in this article, so you can wishlist your favorites with ease.

1. Tormented Souls II

The orignal Tormented Souls (2021) came closer than any other game to capturing the feel of a modern Resident Evil remake. The main difference being Tormented Souls ditched pre-rendered backgrounds in favor of fully 3D environments, giving the game a modern edge while still honoring classic survival horror roots.

Details on the sequel have been sparse, the developer Dual Effect is notoriously tight-lipped, but the publisher PQube did share some teaser information on social media leading up to Christmas 2024. Here are the highlights:

  • Over 3 times bigger than the original Tormented Souls
  • 20+ hours of playtime
  • 9 sprawling locations await you in the survival horror sequel
  • 11 makeshift weapons
  • Beat 6 terrifying bosses
  • 11 new enemy types

If Tormented Souls II is anywhere near as good as the original, it could easily be my survival horror game of the year. But honestly, judging by what we’ve seen so far, it looks like it might be even better.

Wishlist Tormented Souls II now on Steam: store.steampowered.com/Tormented_Souls_2

2. Tenebris Somnia

2D survival horror games are few and far between. In fact, some purists would argue that if a game doesn’t check the Resident Evil boxes (3D environments, fixed cameras, tank controls) it doesn’t qualify as true survival horror. I’m not quite that rigid, which is why I’m genuinely excited for Tenebris Somnia. After playing the demo, it felt like a lost NES survival horror gem except, of course, for the addition of live-action cutscenes.

Created by Argentine developer Andrés Borghesi in association with Sabot Studios and published by New Blood Interactive, Tenebris Somnia blends classic survival horror gameplay, limited resources, and environmental puzzles, and just enough combat to keep you tense. At key moments, the pixel art gives way to full-motion video scenes featuring real actors, directed by an award-winning film crew. It’s strange, immersive, and unlike anything I’ve seen in the genre.
Here are some of the key features:

  • Retro-inspired 2D survival horror reminiscent of the NES/Famicom era
  • Live-action cutscenes shot with professional actors and a cinematic film crew
  • Classic horror gameplay: puzzles, combat, and scarce resources
  • Published by New Blood Interactive, known for curating standout indie horror titles

Wishlist Tenebris Somnia now on Steam: store.steampowered.com/Tenebris_Somnia

3. Heartworm

Heartworm is shaping up to be a unique blend of Resident Evil and Silent Hill, capturing the best of classic survival horror while carving out its own identity. Like Resident Evil, it features fixed camera angles, retro-style visuals (with optional PS1-inspired filters), exploration-heavy gameplay, and puzzles. But instead of a handgun, your weapon is a camera similar to the mechanics of Fatal Frame.

Visually, Heartworm isn’t just another “RE clone.” Its surreal, dreamlike environments stand out immediately, evoking the tone and atmosphere of Alone in the Dark (1992) with a distinctly Lovecraftian flair. I’m especially excited to explore these bizarre locations, which promise to be more than just backdrops, they seem designed to reflect the protagonist’s inner turmoil.

Voice acting can be hit or miss in indie games, but from what I’ve heard in the trailer (Video above), Heartworm is delivering something special. Sam, the protagonist, is voiced by M, and their performance already adds emotional depth to the character. If the full game maintains this level of quality, it could be one of the rare indie horror titles that truly connects with players on a psychological and emotional level.
You can follow Sam’s voice actor, M, on BlueSky: https://bsky.app/profile/mmmdesu.bsky.social
Wishlist Heartworm now on Steam: store.steampowered.com/Heartworm

4. Fragile Reflection

Of all the games on this list, Fragile Reflection may be the most obscure and the most intriguing. A new demo just dropped on Steam, and I highly recommend checking it out (and wishlisting it while you’re there). Set in a rural Japanese village warped by supernatural forces, the game follows Kario Ito as she returns home only to find her town swallowed by otherworldly horror, twisted Noh masks, and a haunting realm known as “Reflection.”

What really caught my attention first, though, wasn’t the gameplay, it was the music (Trailer above). The soundtrack, composed by underground trip-hop/psy-trip artist Mad Jha, is unlike anything I’ve heard in a horror game. I wasn’t even familiar with the genre, but I’ve had it on loop since discovering the demo. It’s dark, textured, and fits Fragile Reflection’s visuals perfectly. The full soundtrack will be available for purchase when the game launches, and honestly, I’m just as excited to buy the music as the game itself.

As for the gameplay, this is very much a throwback to classic late-’90s survival horror: limited resources, dimension-hopping puzzle mechanics, and monsters that lurk in both worlds. You’ll explore a cursed town, piece together clues, and use a mysterious supernatural power to shift between reality and the realm of Reflection.
Wishlist Fragile Reflection now on Steam: store.steampowered.com/Fragile_Reflection

5. SSR Wives: The Murder Of My Winter Crush

Like Fragile Reflection, I was instantly hooked on SSR Wives: The Murder Of My Winter Crush the moment I saw its trailer and more specifically, heard its trailer music (Video below). I’ve had it on repeat ever since. Mysterious and dreamlike, it perfectly matches the game’s offbeat horror tone. I haven’t been able to identify the track or artist yet, but I’ve been told a demo is on the way soon. When it drops, I plan to interview the developer, one of the first questions I will ask is who created the music and can we expect to hear more!

As for the game itself, SSR Wives is shaping up to be a mix of classic survival horror and visual novel storytelling. You’ll explore a mystery narrative that’s packed with player choice, collectibles, and layered dialogue. It’s not often you see romance and horror blend like this, especially with multi-ending paths and a visual novel structure layered over traditional survival horror mechanics. SSR Wives might carve out a unique and unforgettable niche in the genre.
Wishlist SSR Wives now on Steam: store.steampowered.com/SSR_Wives

6. Echoes of the Living

Ever since I first played Resident Evil 2 and Resident Evil 3, I’ve wanted to see more of Raccoon City. Aside from a few glimpses in later sequels, we’ve never really had a proper classic style Resident Evil game set entirely in a city. That’s why I’m so grateful for Echoes of the Living, a love letter to 90s survival horror that’s shaping up to be the urban zombie outbreak experience I’ve always dreamed of.

This isn’t some big studio cashing in on nostalgia, either. Echoes of the Living is being developed by a passionate husband-and-wife team known as MoonGlint, who left everything behind to focus full-time on bringing back the magic of classic survival horror. Originally a small project, it’s now grown into something much bigger: three distinct campaigns, two available from the start and a third unlocked after completing the others. Each features different characters, unique enemies, exclusive weapons, and entirely new areas and puzzles. According to the developers, every campaign is designed to feel like its own game, which explains the extra development time and only adds to my excitement.

Wishlist Echoes of the Living now on Steam: store.steampowered.com/Echoes_of_the_Living

7. The Lacerator

The Lacerator is an 80s-inspired survival horror game that leans hard into gore, sex, and satire.
You play as Max, a cocky and charismatic porn star at the height of his fame in the 1980s, who finds himself trapped in a killer’s twisted hideout. What begins as just another steamy shoot quickly spirals into a fight for survival when Max and his crew are captured by the sadistic maniac known only as The Lacerator. Max must fight, crawl, and limp his way out – literally. Lose a limb? You’ll adapt. The gameplay dynamically changes based on how much of Max remains intact.

Despite the outrageous premise, The Lacerator looks set to offer a solid and authentic survival horror experience. Expect exploration, traps, puzzles, limited resources, and multiple branching paths that affect your ending. Whether you play in classic fixed camera or over-the-shoulder third-person, The Lacerator is set to release in 2025 and is one to keep an eye on!

Wishlist The Lacerator now on Steam: store.steampowered.com/The_Lacerator

8. BECROWNED

BECROWNED blends classic survival horror mechanics with a layered psychological narrative. Manage limited resources, solve cryptic puzzles, and carefully weigh your decisions – every choice shapes the world around you.
If you didn’t know better, you might mistake the pause menu for something straight out of Silent Hill, and the gameplay carries that same old-school tension. From its atmosphere to its pacing, BECROWNED feels like a true spiritual successor to the golden era of psychological horror.

Combat is unforgiving and varied, each enemy demands a different strategy, and boss battles test both your reflexes and resolve. Explore a vast, crumbling castle and its surrounding nightmare-scape, uncovering hidden passages, optional quests, and the buried truths of a world that punishes both the wicked and the innocent alike.

In development for over three years, BECROWNED is a passion project with serious polish. You can try the demo now on Steam: store.steampowered.com/BECROWNED

9. Flesh Made Fear

Fully funded on Kickstarter in under 48 hours, Flesh Made Fear proved there’s still a massive appetite for true, uncompromising survival horror and I was proud to be one of the backers. Survival horror fans rallied quickly, helping the project smash its goal in just two days. Drawing clear inspiration from the PS1-era greats, the game promises to deliver classic survival horror hallmarks like limited saves, zombies, tank controls, fixed cameras and cryptic puzzles.

Players take on the role of an elite operative in the Reaper Intervention Platoon (R.I.P.), deployed to neutralize Victor “The Dripper” Ripper, a brilliant but deranged former CIA agent whose occult experiments have turned a desolate town into a nightmare. From his sprawling, decaying mansion-laboratory to the surrounding nightmare-scape, every environment is filled with dread and danger.

Expect brutal combat, limited resources, and a deep, puzzle-driven narrative. Choose between two playable characters, Natalie or Jack, each with unique stats and storylines that enhance replayability. Whether you’re solving puzzles under pressure or battling monstrosities born of twisted science, Flesh Made Fear pulls no punches.

Wishlist Flesh Made Fear now on Steam: store.steampowered.com/Flesh_Made_Fear

10. Cronos: The New Dawn

I’ll be honest, Cronos: The New Dawn is the one entry on this list I’m still on the fence about. It’s being marketed as a “survival horror” game, but the heavy emphasis on tactical combat, soul extraction, and time manipulation makes me wonder if it’s veering closer to action horror territory. Still, there’s enough atmospheric promise and creative design here to keep it on my radar and I’m hoping it leans into the survival aspects rather than going full third-person shooter.

If the developers can balance their brutal combat with enough resource scarcity and narrative depth, Cronos: The New Dawn could become a standout in the action-leaning side of survival horror. If not, it might end up being more Dead Space than Silent Hill. Here’s hoping it lands on the right side of that line.

Wishlist Cronos: The New Dawn now on Steam: store.steampowered.com/Cronos_The_New_Daw

Watch the video version of this article just above.

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Resident Evil Requiem – Resident Evil Is An Action Series

Resident Evil is a majority action series, and it is time survival horror fans acknowledged it. For years the franchise has been remembered as one of the defining survival horror series. Capcom even coined the term “survival horror” when marketing the original Resident Evil, a game that helped popularise the genre and inspire countless others. Earlier titles such as Alone in the Dark clearly influenced its design, but Resident Evil brought the formula to a far wider audience and cemented the genre in the public consciousness. Because of that legacy it is easy to assume that Resident Evil has always been primarily a survival horror series. The reality is more complicated. Over the years Capcom has steadily produced more action oriented entries in the franchise, to the point where survival horror titles are arguably now the minority. This shift is often blamed on Resident Evil 4, the hugely influential entry that pushed the series toward gameplay where combat is the primary tool for progression. In reality the move toward action began much earlier. If you’d rather see Resident Evil Requiem in action, watch the video version of this review below! Even on the original PlayStation, Capcom was already experimenting with more action focused ideas, Resident Evil 3: Nemesis leaned more heavily into combat and set pieces than its predecessors. The same generation also produced Resident Evil Survivor, a first person shooter spin off that moved the series even further toward action. The desire to push Resident Evil in that direction has been present since the early days of the franchise. This history leaves Capcom in an unusual position today. The series now has two large audiences with very different expectations. Some players remember Resident Evil as one of the best survival horror franchises ever made, while others know it primarily through its action heavy entries. With Resident Evil Requiem taking a completely unique approach, Capcom are attempting to appeal to both survival horror and action horror fans. They want to have their cake and eat it, which famously is not possible, but in this review I want to discuss that attempt. Would You Like To Combine These Items? Much like herbs can be combined, Capcom are attempting to combine genres with Resident Evil Requiem. It is the first game in the series that can truly be called a hybrid approach. The game functions as both survival horror and action horror, depending on whether you are playing as Grace or Leon. I once argued that Resident Evil 4 Remake was a “genre fluid” game, but I have since walked that back. Although there are some survival horror elements, it uses action and combat as the primary tools for progression, it ultimately falls outside survival horror and into action horror. Grace’s gameplay has three distinct phases. It begins with a slow, almost walking simulator style introduction. This is followed by stalker horror, before finally transitioning into more traditional survival horror. There is another return to stalker horror after Rhodes Hill hospital, and even during the hospital section there are stalker enemies that add a great deal of tension. For the most part though, it is fair to say that playing as Grace delivers a classic survival horror experience. The Rhodes Hill section is practically perfect survival horror. It is the best thing Capcom have produced since Resident Evil 2 Remake, which is exactly the direction I had hoped the series would return to, so I could not be happier about that. If I had to be critical, I would say the puzzles are quite light for a survival horror game, but the dynamic enemy interactions more than make up for it. The zombies felt individual, and Rhodes Hill felt like a real place. Its décor was as iconic as the Spencer Mansion or the Raccoon City Police Department. I was not sure if we would ever get locations like that again, but Rhodes Hill proves that it can still be done when Capcom want to. I love how the zombies migrate from room to room depending on where you are in the story and which zombies are still alive. it feels so organic and adds a lot of replay value. There are also moments where it is not even a question of having enough bullets. With Grace, it is often simply impractical to take zombies on directly. Instead, I found myself grabbing key items and getting out as quickly as possible, which is when the game is at its most tense. I was also happy with the early Leon sections in Rhodes Hill. 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How ROUTINE Changed My View of Survival Horror

ROUTINE is often compared to Alien: Isolation, yet its vision and core mechanics were already established before Alien: Isolation was even announced. In this article, I break down why the similarities are more coincidental than influential, explore the reality behind ROUTINE’s long and turbulent development cycle, and examine where it truly belongs within the stalker horror subgenre. There are some games that inspire me to become a developer and create my own horror experience, but ROUTINE is not one of them. The 3D models and textures are so high quality, the atmosphere so believable, and the sound design so flawless that I know I could never hope to compete with it. Instead of pushing me into game development, ROUTINE is keeping me out of it, leaving the work to people who clearly know what they are doing. If you’d rather see ROUTINE in action, watch the video version of this review below! What Is ROUTINE? 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There is no HUD, inventory, or traditional menus of any kind. There isn’t even a way to pause the game. You can press Start, but the world keeps moving, so you rarely feel safe. Even saving your progress doesn’t always guarantee safety. Save screens and menus are projected onto the walls of the environment, and you interact with them by walking up and using your C.A.T device. Unlike the comforting save rooms in Resident Evil, you are not completely protected while doing this. Most of the time you will be fine, but there are a few areas in the game where using these terminals still puts you at risk which only adds to the tension. Despite wearing a spacesuit in the game, you are incredibly nimble. You can crouch very low to the ground, low enough to look through small gaps, crawl through vents, or peek around corners for Type-05 (T5) enemies on patrol. The T5 is not faster than you, but it is unpredictable and relentless. You can usually escape, but it is always tense. You get one chance to break free if it grabs you, but if it catches you again, it is game over. The heavy thud of its footsteps gives you a rough idea of how close it is, and hearing that sound grow nearer is deeply unnerving. One of the boldest design choices in ROUTINE is the complete lack of an in-game map. At first, I felt almost naked without one. Most other horror games have trained me to constantly check a map to see where I am, where I have been, and where I should go next. In ROUTINE, that safety net simply does not exist. Instead, I slowly learned the layout of the stations myself, building a mental map through exploration, repetition, and a fair bit of running around aimlessly. Not knowing exactly what is around each corner makes every step feel more deliberate and every shortcut feel earned. 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Heavy Metal Death Can – Demo Review

I was very lucky to get my hands on an early copy of the Heavy Metal Death Can demo. This was a game that immediately caught my attention after seeing a few early screenshots. A cramped submarine filled with zombies is an ideal location for a survival horror game. Before playing, I thought a submarine was a great setting for survival horror, but I did have some concerns once I started. I worried that the environment might feel too restricted. Thankfully, those concerns quickly disappeared. The level design is excellent the hub and spoke level design is as good as you will find in the Resident Evil Spencer Mansion. If you’d rather see Heavy Metal Death Can in action, watch the video version of this review below! The demo strongly reminds me of early survival horror games, particularly in how there is very clearly a right and a wrong way to progress. It is entirely possible to play for a long time while completely missing the handgun, which I absolutely loved. Survival horror is all about player vulnerability, and it does not get much more vulnerable than being forced to play without a weapon. The introduction to Resident Evil 2 gave players a handgun with just fifteen bullets, but here you start with nothing at all. This is a very brave design choice from the development team, and one I sincerely hope they keep for the final game. Heavy Metal Death Can is unapologetically a survival horror game. The demo offers around one hour of gameplay and acts as a vertical slice of what players can expect from the full release. From what I could tell, all of the core systems are working well. The only feature I was unable to use was saving, as I did not have a tape. Both the menus and the map function extremely well. I found the map especially useful, as it clearly marks which doors have been opened, which are locked, and which I have yet to try, this really helped me when I was lost. I also loved being able to rotate items in the inventory screen. This is not just an aesthetic feature, but one that actively helps with solving puzzles. Another similar gameplay mechanic borrowed from the Resident Evil 1 Remake is a defensive weapon called the KLAS. When carried, it is automatically equipped and can be used to stun enemies. It is not designed for fighting, but instead acts as a tool to help you manoeuvre around enemies when ammunition is low or when you want to conserve resources. This strongly reminded me of the single-use defensive items in the Resident Evil 1 remake. In that game, players had access to daggers, flash grenades, and stun guns, all of which would automatically trigger when grabbed by zombies, allowing you to escape without taking damage. The size of each room and the placement of zombies also brought early Resident Evil titles to mind. At times, you enter a room and are almost immediately confronted by a zombie. In other cases, an enemy may be positioned just off screen, or a sudden ambush catches you by surprise. Some players may find this approach quite claustrophobic, but this is exactly how those classic games felt, and I think the developers have captured that experience perfectly. The demo will be available to the public on the 16th of February, so be sure to wishlist Heavy Metal Death Can on Steam to stay up to date with its release. The full game launches on 28 May 2026.

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Flesh Made Fear – Review

When the familiar late 90s survival horror is blended together with stylistic 80s neon grindhouse horror, the yucky gory results would be a pretty accurate description of Flesh Made Fear, the latest title by Tainted Pact games a mostly solo lead studio by Michael Cosio and published by Assemble Entertainment for PC via Steam with console ports currently in development. The premise is familiar for anyone who has played the original Resident Evil, the year is 1992 you choose between two members of an elite black ops unit known only as the Reaper Intervention Platoon or R.I.P for short, (the S.T.A.R.S jab is hilariously obvious), The unit is sent to a rural part of the United States to the small fictional sleepy town of Rotwood (Yes it even the in-game characters joke about its name) to investigate their lost comrade Cole who mysteriously disappeared while hot on the trail of a former leading CIA scientist Victor Ripper who led the MKUltria project into mind control before it was shut down with Victor continuing on with his illegal human mind experimentation. Flesh Made Fear does an interesting job at introducing its characters with some fulfilling the familiar tropes you would expect of a ragtag group of actors and actresses pretending to be an elite military special unit for a cheesy sci-fi horror movie on a direct to video budget. The game clearly knows what it is and it isn’t ashamed to indulge into the 1980s era horror tropes as a sort of mash between the gory horror of Evil Dead with the slashers of Friday the 13th and Halloween. Where the game falls short is in it’s story department, when you pass the introduction sequence and enter the town of Rotwood itself, you’ll rarely have any further interactions with any of the R.I.P team members again until near the end of the game, which is a shame because I would have loved to have seen more character development and their personalities shine more in the dreaded sticky ordeal they all now find themselves in from Victor’s twisted experiments. Gameplay-wise Flesh Made Fear does not try to reinvent the wheel of late 90s/early 00s survival horror, instead of adding in a new original gameplay mechanic or a fancy new take on survival horror, the game just reuses the ideas and styles of the first three original Resident Evils and first two original Silent Hills, to be honest there is really nothing wrong sticking to the old comfort food at your favourite restaurant here. The classic fix camera perspectives, being resourceful with your limited inventory as well as the puzzle solving are all here in the flesh (pun intended). When you boot up Flesh Made Fear you are presented with two characters to choose from, Jack Richards who has more health but a more limited inventory and Natalie Lewis with less health but makes up for it with some more extra inventory slots, whoever you choose the story is still the same, but with some different locations and buildings to explore depending on who you choose. You will need to playthrough each chacater in order to see all the locations the game has to offer, but don’t expect a Leon/A and Claire/B or Claire/A and Leon/B here outside of some plush toys to collect for a bonus unlockable. But speaking of enemies, there are only a few types you will encounter in the entire game with your main being the slow walking zombies, following by a bloater suicide variety and a licker-type fast variety, there would be some flying enemies you will encounter later towards the end of your playthrough, some more creature variety would have been welcomed but either way the game doesn’t overstay its course with each playthrough lasting roughly five to six hours depending how well you struggle against the Ripper’s madness. Regarding difficulty I find Flesh Made Fear to be on the easier side of the survival horror gaming spectrum, even on Hard difficulty which removes the blood bags that restore your character to full health, the removal of your weapon laser sight and even more limited ammo among other changes, the puzzles here are not as hair pulling or brain twisting as some might expect, they are mostly fit the right shape into the right slot or matching the object sequence with the writing of a poem. Flesh Made Fear is a game I can see myself recommending to someone who is new to the tank controls and fixed camera perspectives, it’s a deeply satisfying thrill ride of classic survival horror and 80s grindhouse horror that would please just about anyone who has even the slightest curiosity of the PS1 style creature feature gore and its a must pick for the next Halloween-themed gaming night. Flesh Made Fear is currently available on Steam: https://store.steampowered.com/app/3316350/Flesh_Made_Fear/

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Carnival Massacre – Review

Carnival Massacre is a short but well made survival horror game inspired by titles such as Silent Hill, Alisa, and Heartworm. You play as Harley, who is searching for her missing sister Chloe in an abandoned carnival. It may not be the best game of 2025, but I enjoyed it enough that I wanted to cover it, especially as I worry it might be overlooked by survival horror fans. There have also been some unfounded plagiarism claims, which I address below. I also think Carnival Massacre could be an excellent introduction to the survival horror genre. I often see people ask, “I’m new to survival horror, what game should I start with?” Until now, I have struggled to give a clear answer. Heartworm is a good option, but it differs slightly from classic Resident Evil and Silent Hill because your primary tool is a camera rather than a traditional weapon. If you’d rather see Carnival Massacre in action, watch the video version of this review below! Carnival Massacre also features a camera, but here it is used to stun enemies. This is honestly one of the best avoidance mechanics I have seen in a survival horror game. It feels quite ingenious. There are also a few traditional weapons to use, including a shotgun, handgun, sniper rifle, and flamethrower Combat is not particularly difficult and can often be avoided altogether. There is a stalker enemy that cannot be killed, which adds some tension, but even this enemy is not too hard to evade. The puzzles are reasonably straightforward. You still need to think about them, but they are never so frustrating that they would put a new player off. Overall, there is nothing here that players should find overwhelmingly difficult. If someone does get completely stuck, survival horror may simply not be the genre for them. Before I talk more about the gameplay, I also want to address the plagiarism claims that have been made about the game. Alisa Controversy One of the main and most serious claims about Carnival Massacre is that it supposedly stole assets from Alisa. To be clear, there is no evidence that this happened. Casper Croes himself confirmed this in his Discord group, stating: “Just finished Carnival Massacre, definitely no assets stolen.” He added that “only ideas were somewhat taken over,” referring in particular to the way enemies in Carnival Massacre drop coins which can then be spent on resources or used to save the game. In Alisa, enemies drop tooth wheels which serve a similar purpose. Casper also pointed out that you could argue Resident Evil 4 did this first, with enemies dropping gold. I would also note that the save system is reminiscent of the ink ribbons in the early Resident Evil games. Another claim is that the menus in Carnival Massacre were copied from Alisa. When you place them side by side, the similarities are minimal. The main overlap is in the Alisa shop menu, where red curtains are used. However, red curtains are a common visual motif, and it is not as though Alisa owns the copyright to that idea. If we followed the logic that Carnival Massacre “stole” its red curtains from Alisa, we could just as easily say that Alisa “stole” the framed item displays and font style from Alone in the Dark, which would clearly be unreasonable. Many games share similar menu designs, simply because they draw from the same visual traditions. A related but less serious claim is that Carnival Massacre has been heavily influenced by Alisa. This is true to an extent, but influence is not the same thing as plagiarism. There are countless examples of indie games being openly inspired by earlier titles. In this case, it is simply an indie developer influenced by another indie developer, rather than by a major studio. It is also worth looking at the technical side of the asset theft accusation. Alisa uses pre-rendered backgrounds, which means the 3D assets are not stored in the game files in the same way they would be in a fully 3D game. What you see in-game is an image of the 3D model, rather than the model itself, so these assets cannot simply be ripped out and reused. While 3D character models do exist within the game files, even Casper has said that Carnival Massacre did not copy Alisa. All creative works are influenced by something. Alisa itself was inspired by Alice (1988), the surreal revision of Alice in Wonderland by Jan Švankmajer. Carnival Massacre would not be the game it is today without Alisa, but Alisa would not be what it is without Resident Evil, and Resident Evil owes a great deal to Alone in the Dark (1992). Survival horror continues to evolve because each new game builds on what came before. Demo VS Final Game When I first played the demo of Carnival Massacre my main concern was it would be way too easy to be a true survival horror, ammo was everywhere so there was no real need or reason to avoid the enemes. I was glad to see in the full game the ammo was easily halfed compared to the demo and instead of the ammo the player was given a camera that was probably inspired by Heartworm as mentioned earlier. In the demo, the route to the carnival takes you through a tunnel and then along a long road, where you spend around two minutes walking with very little to see or do. This slows the opening considerably. In the final game, the tunnel is blocked off and you instead follow a path through the forest. This more scenic route is clearly inspired by Heartworm and is a welcome improvement over the demo. It better explains how Harley gains access to the now closed carnival and significantly improves the overall pacing. Another feature I really appreciated was the in-game notepad. I often find it frustrating when a survival horror game expects you to search for a pen

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Dead Format – Review

Dead Format is a very unique and well-crafted survival horror that simultaneously retains many core components of the genre, while also creatively bending the rules. It is a unique experience with some meta overtones, combining Survival Horror with Analog Horror in a similar vein to last year’s Among Ashes. It is very fun, but there are a couple places where there is room for improvement. You begin the game by breaking into your brother’s apartment after he had gone missing. You find some mysterious notes and a birthday present – a video tape in GHL format, which is basically VHS but with haunting properties. You pop it into the VCR and suddenly the front door transports you into the universe of the film. You then proceed to find other films, and go back and forth between them solving puzzles, facing enemies, and trying to untangle your brother’s disappearance. The game features a limited inventory, some very solid puzzles, a mixture of both classic Resident Evil combat with a Tyrant-style stalker enemy, lots of backtracking to explore previous areas, optional secrets, and some really cool atmospheres. Every film has a Live Action sequence that you can actually watch on the television before entering its universe, and these are GREAT. This includes: very convincing German Expressionist horror, The Evil Dead type practical effects, a 80’s bright and colorful slasher film… and each world also has a type of filter to make you feel part of that era. The gameplay has a good balance between puzzles, exploration, and combat – though the combat is not really a highlight. There are way too many resources for a very small number of enemies, so I never felt that true scarcity-worry that you expect in this genre. The stalker enemy is very intimidating though, and the game does deliver some very tense encounters despite the imbalance of the combat. The level design is well-built, but there is no map. For the most part, the areas are manageable enough to navigate, but there are definitely times where a map would have enhanced the experience. The puzzles are about 50% simple inventory interactions, but the rest are very clever and unique. The game took me around 8 hours to finish, so I do wish the game was a bit longer and had more films to explore. The ending was also a little abrupt, though I did find a couple things that seem to indicate replayability and perhaps alternate endings. That said, I absolutely recommend this game if you enjoy first person survival horror / survival horror adjacent games like Among Ashes, Resident Evil 7, or Routine. Dead Format is definitely one of the better horror games I’ve played this year. You can buy or wishlist Dead Format on Steam now: steampowered.com/app/3399290/Dead_Format

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