10 Survival Horror Games Coming in 2025

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2025 Is Shaping Up to Be a Landmark Year for Survival Horror

There’s never been a better time to be a survival horror fan. In recent years, the genre has seen a huge resurgence, but 2025 is taking things to a whole new level. With a staggering number of titles slated for release, it’s clear that survival horror is not only back, but thriving.

In this article, I’ve highlighted 10 of the most exciting survival horror games currently scheduled to launch in 2025. These are just the standouts, there are even more on the way. In fact, by the time of writing, five survival horror games have already been released this year. Dead of DarknessTHE MUTE HOUSEBlood TypersMansion of the Dead and Post Trauma.

If you want to see the full list of upcoming survival horror games, be sure to visit our upcoming page. You’ll also find Steam links for every game mentioned in this article, so you can wishlist your favorites with ease.

1. Tormented Souls II

The orignal Tormented Souls (2021) came closer than any other game to capturing the feel of a modern Resident Evil remake. The main difference being Tormented Souls ditched pre-rendered backgrounds in favor of fully 3D environments, giving the game a modern edge while still honoring classic survival horror roots.

Details on the sequel have been sparse, the developer Dual Effect is notoriously tight-lipped, but the publisher PQube did share some teaser information on social media leading up to Christmas 2024. Here are the highlights:

  • Over 3 times bigger than the original Tormented Souls
  • 20+ hours of playtime
  • 9 sprawling locations await you in the survival horror sequel
  • 11 makeshift weapons
  • Beat 6 terrifying bosses
  • 11 new enemy types

If Tormented Souls II is anywhere near as good as the original, it could easily be my survival horror game of the year. But honestly, judging by what we’ve seen so far, it looks like it might be even better.

Wishlist Tormented Souls II now on Steam: store.steampowered.com/Tormented_Souls_2

2. Tenebris Somnia

2D survival horror games are few and far between. In fact, some purists would argue that if a game doesn’t check the Resident Evil boxes (3D environments, fixed cameras, tank controls) it doesn’t qualify as true survival horror. I’m not quite that rigid, which is why I’m genuinely excited for Tenebris Somnia. After playing the demo, it felt like a lost NES survival horror gem except, of course, for the addition of live-action cutscenes.

Created by Argentine developer Andrés Borghesi in association with Sabot Studios and published by New Blood Interactive, Tenebris Somnia blends classic survival horror gameplay, limited resources, and environmental puzzles, and just enough combat to keep you tense. At key moments, the pixel art gives way to full-motion video scenes featuring real actors, directed by an award-winning film crew. It’s strange, immersive, and unlike anything I’ve seen in the genre.
Here are some of the key features:

  • Retro-inspired 2D survival horror reminiscent of the NES/Famicom era
  • Live-action cutscenes shot with professional actors and a cinematic film crew
  • Classic horror gameplay: puzzles, combat, and scarce resources
  • Published by New Blood Interactive, known for curating standout indie horror titles

Wishlist Tenebris Somnia now on Steam: store.steampowered.com/Tenebris_Somnia

3. Heartworm

Heartworm is shaping up to be a unique blend of Resident Evil and Silent Hill, capturing the best of classic survival horror while carving out its own identity. Like Resident Evil, it features fixed camera angles, retro-style visuals (with optional PS1-inspired filters), exploration-heavy gameplay, and puzzles. But instead of a handgun, your weapon is a camera similar to the mechanics of Fatal Frame.

Visually, Heartworm isn’t just another “RE clone.” Its surreal, dreamlike environments stand out immediately, evoking the tone and atmosphere of Alone in the Dark (1992) with a distinctly Lovecraftian flair. I’m especially excited to explore these bizarre locations, which promise to be more than just backdrops, they seem designed to reflect the protagonist’s inner turmoil.

Voice acting can be hit or miss in indie games, but from what I’ve heard in the trailer (Video above), Heartworm is delivering something special. Sam, the protagonist, is voiced by M, and their performance already adds emotional depth to the character. If the full game maintains this level of quality, it could be one of the rare indie horror titles that truly connects with players on a psychological and emotional level.
You can follow Sam’s voice actor, M, on BlueSky: https://bsky.app/profile/mmmdesu.bsky.social
Wishlist Heartworm now on Steam: store.steampowered.com/Heartworm

4. Fragile Reflection

Of all the games on this list, Fragile Reflection may be the most obscure and the most intriguing. A new demo just dropped on Steam, and I highly recommend checking it out (and wishlisting it while you’re there). Set in a rural Japanese village warped by supernatural forces, the game follows Kario Ito as she returns home only to find her town swallowed by otherworldly horror, twisted Noh masks, and a haunting realm known as “Reflection.”

What really caught my attention first, though, wasn’t the gameplay, it was the music (Trailer above). The soundtrack, composed by underground trip-hop/psy-trip artist Mad Jha, is unlike anything I’ve heard in a horror game. I wasn’t even familiar with the genre, but I’ve had it on loop since discovering the demo. It’s dark, textured, and fits Fragile Reflection’s visuals perfectly. The full soundtrack will be available for purchase when the game launches, and honestly, I’m just as excited to buy the music as the game itself.

As for the gameplay, this is very much a throwback to classic late-’90s survival horror: limited resources, dimension-hopping puzzle mechanics, and monsters that lurk in both worlds. You’ll explore a cursed town, piece together clues, and use a mysterious supernatural power to shift between reality and the realm of Reflection.
Wishlist Fragile Reflection now on Steam: store.steampowered.com/Fragile_Reflection

5. SSR Wives: The Murder Of My Winter Crush

Like Fragile Reflection, I was instantly hooked on SSR Wives: The Murder Of My Winter Crush the moment I saw its trailer and more specifically, heard its trailer music (Video below). I’ve had it on repeat ever since. Mysterious and dreamlike, it perfectly matches the game’s offbeat horror tone. I haven’t been able to identify the track or artist yet, but I’ve been told a demo is on the way soon. When it drops, I plan to interview the developer, one of the first questions I will ask is who created the music and can we expect to hear more!

As for the game itself, SSR Wives is shaping up to be a mix of classic survival horror and visual novel storytelling. You’ll explore a mystery narrative that’s packed with player choice, collectibles, and layered dialogue. It’s not often you see romance and horror blend like this, especially with multi-ending paths and a visual novel structure layered over traditional survival horror mechanics. SSR Wives might carve out a unique and unforgettable niche in the genre.
Wishlist SSR Wives now on Steam: store.steampowered.com/SSR_Wives

6. Echoes of the Living

Ever since I first played Resident Evil 2 and Resident Evil 3, I’ve wanted to see more of Raccoon City. Aside from a few glimpses in later sequels, we’ve never really had a proper classic style Resident Evil game set entirely in a city. That’s why I’m so grateful for Echoes of the Living, a love letter to 90s survival horror that’s shaping up to be the urban zombie outbreak experience I’ve always dreamed of.

This isn’t some big studio cashing in on nostalgia, either. Echoes of the Living is being developed by a passionate husband-and-wife team known as MoonGlint, who left everything behind to focus full-time on bringing back the magic of classic survival horror. Originally a small project, it’s now grown into something much bigger: three distinct campaigns, two available from the start and a third unlocked after completing the others. Each features different characters, unique enemies, exclusive weapons, and entirely new areas and puzzles. According to the developers, every campaign is designed to feel like its own game, which explains the extra development time and only adds to my excitement.

Wishlist Echoes of the Living now on Steam: store.steampowered.com/Echoes_of_the_Living

7. The Lacerator

The Lacerator is an 80s-inspired survival horror game that leans hard into gore, sex, and satire.
You play as Max, a cocky and charismatic porn star at the height of his fame in the 1980s, who finds himself trapped in a killer’s twisted hideout. What begins as just another steamy shoot quickly spirals into a fight for survival when Max and his crew are captured by the sadistic maniac known only as The Lacerator. Max must fight, crawl, and limp his way out – literally. Lose a limb? You’ll adapt. The gameplay dynamically changes based on how much of Max remains intact.

Despite the outrageous premise, The Lacerator looks set to offer a solid and authentic survival horror experience. Expect exploration, traps, puzzles, limited resources, and multiple branching paths that affect your ending. Whether you play in classic fixed camera or over-the-shoulder third-person, The Lacerator is set to release in 2025 and is one to keep an eye on!

Wishlist The Lacerator now on Steam: store.steampowered.com/The_Lacerator

8. BECROWNED

BECROWNED blends classic survival horror mechanics with a layered psychological narrative. Manage limited resources, solve cryptic puzzles, and carefully weigh your decisions – every choice shapes the world around you.
If you didn’t know better, you might mistake the pause menu for something straight out of Silent Hill, and the gameplay carries that same old-school tension. From its atmosphere to its pacing, BECROWNED feels like a true spiritual successor to the golden era of psychological horror.

Combat is unforgiving and varied, each enemy demands a different strategy, and boss battles test both your reflexes and resolve. Explore a vast, crumbling castle and its surrounding nightmare-scape, uncovering hidden passages, optional quests, and the buried truths of a world that punishes both the wicked and the innocent alike.

In development for over three years, BECROWNED is a passion project with serious polish. You can try the demo now on Steam: store.steampowered.com/BECROWNED

9. Flesh Made Fear

Fully funded on Kickstarter in under 48 hours, Flesh Made Fear proved there’s still a massive appetite for true, uncompromising survival horror and I was proud to be one of the backers. Survival horror fans rallied quickly, helping the project smash its goal in just two days. Drawing clear inspiration from the PS1-era greats, the game promises to deliver classic survival horror hallmarks like limited saves, zombies, tank controls, fixed cameras and cryptic puzzles.

Players take on the role of an elite operative in the Reaper Intervention Platoon (R.I.P.), deployed to neutralize Victor “The Dripper” Ripper, a brilliant but deranged former CIA agent whose occult experiments have turned a desolate town into a nightmare. From his sprawling, decaying mansion-laboratory to the surrounding nightmare-scape, every environment is filled with dread and danger.

Expect brutal combat, limited resources, and a deep, puzzle-driven narrative. Choose between two playable characters, Natalie or Jack, each with unique stats and storylines that enhance replayability. Whether you’re solving puzzles under pressure or battling monstrosities born of twisted science, Flesh Made Fear pulls no punches.

Wishlist Flesh Made Fear now on Steam: store.steampowered.com/Flesh_Made_Fear

10. Cronos: The New Dawn

I’ll be honest, Cronos: The New Dawn is the one entry on this list I’m still on the fence about. It’s being marketed as a “survival horror” game, but the heavy emphasis on tactical combat, soul extraction, and time manipulation makes me wonder if it’s veering closer to action horror territory. Still, there’s enough atmospheric promise and creative design here to keep it on my radar and I’m hoping it leans into the survival aspects rather than going full third-person shooter.

If the developers can balance their brutal combat with enough resource scarcity and narrative depth, Cronos: The New Dawn could become a standout in the action-leaning side of survival horror. If not, it might end up being more Dead Space than Silent Hill. Here’s hoping it lands on the right side of that line.

Wishlist Cronos: The New Dawn now on Steam: store.steampowered.com/Cronos_The_New_Daw

Watch the video version of this article just above.

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Carnival Massacre – Review

Carnival Massacre is a short but well made survival horror game inspired by titles such as Silent Hill, Alisa, and Heartworm. You play as Harley, who is searching for her missing sister Chloe in an abandoned carnival. It may not be the best game of 2025, but I enjoyed it enough that I wanted to cover it, especially as I worry it might be overlooked by survival horror fans. There have also been some unfounded plagiarism claims, which I address below. I also think Carnival Massacre could be an excellent introduction to the survival horror genre. I often see people ask, “I’m new to survival horror, what game should I start with?” Until now, I have struggled to give a clear answer. Heartworm is a good option, but it differs slightly from classic Resident Evil and Silent Hill because your primary tool is a camera rather than a traditional weapon. If you’d rather see Carnival Massacre in action, watch the video version of this review below! Carnival Massacre also features a camera, but here it is used to stun enemies. This is honestly one of the best avoidance mechanics I have seen in a survival horror game. It feels quite ingenious. There are also a few traditional weapons to use, including a shotgun, handgun, sniper rifle, and flamethrower Combat is not particularly difficult and can often be avoided altogether. There is a stalker enemy that cannot be killed, which adds some tension, but even this enemy is not too hard to evade. The puzzles are reasonably straightforward. You still need to think about them, but they are never so frustrating that they would put a new player off. Overall, there is nothing here that players should find overwhelmingly difficult. If someone does get completely stuck, survival horror may simply not be the genre for them. Before I talk more about the gameplay, I also want to address the plagiarism claims that have been made about the game. Alisa Controversy One of the main and most serious claims about Carnival Massacre is that it supposedly stole assets from Alisa. To be clear, there is no evidence that this happened. Casper Croes himself confirmed this in his Discord group, stating: “Just finished Carnival Massacre, definitely no assets stolen.” He added that “only ideas were somewhat taken over,” referring in particular to the way enemies in Carnival Massacre drop coins which can then be spent on resources or used to save the game. In Alisa, enemies drop tooth wheels which serve a similar purpose. Casper also pointed out that you could argue Resident Evil 4 did this first, with enemies dropping gold. I would also note that the save system is reminiscent of the ink ribbons in the early Resident Evil games. Another claim is that the menus in Carnival Massacre were copied from Alisa. When you place them side by side, the similarities are minimal. The main overlap is in the Alisa shop menu, where red curtains are used. However, red curtains are a common visual motif, and it is not as though Alisa owns the copyright to that idea. If we followed the logic that Carnival Massacre “stole” its red curtains from Alisa, we could just as easily say that Alisa “stole” the framed item displays and font style from Alone in the Dark, which would clearly be unreasonable. Many games share similar menu designs, simply because they draw from the same visual traditions. A related but less serious claim is that Carnival Massacre has been heavily influenced by Alisa. This is true to an extent, but influence is not the same thing as plagiarism. There are countless examples of indie games being openly inspired by earlier titles. In this case, it is simply an indie developer influenced by another indie developer, rather than by a major studio. It is also worth looking at the technical side of the asset theft accusation. Alisa uses pre-rendered backgrounds, which means the 3D assets are not stored in the game files in the same way they would be in a fully 3D game. What you see in-game is an image of the 3D model, rather than the model itself, so these assets cannot simply be ripped out and reused. While 3D character models do exist within the game files, even Casper has said that Carnival Massacre did not copy Alisa. All creative works are influenced by something. Alisa itself was inspired by Alice (1988), the surreal revision of Alice in Wonderland by Jan Švankmajer. Carnival Massacre would not be the game it is today without Alisa, but Alisa would not be what it is without Resident Evil, and Resident Evil owes a great deal to Alone in the Dark (1992). Survival horror continues to evolve because each new game builds on what came before. Demo VS Final Game When I first played the demo of Carnival Massacre my main concern was it would be way too easy to be a true survival horror, ammo was everywhere so there was no real need or reason to avoid the enemes. I was glad to see in the full game the ammo was easily halfed compared to the demo and instead of the ammo the player was given a camera that was probably inspired by Heartworm as mentioned earlier. In the demo, the route to the carnival takes you through a tunnel and then along a long road, where you spend around two minutes walking with very little to see or do. This slows the opening considerably. In the final game, the tunnel is blocked off and you instead follow a path through the forest. This more scenic route is clearly inspired by Heartworm and is a welcome improvement over the demo. It better explains how Harley gains access to the now closed carnival and significantly improves the overall pacing. Another feature I really appreciated was the in-game notepad. I often find it frustrating when a survival horror game expects you to search for a pen

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Dead Format – Review

Dead Format is a very unique and well-crafted survival horror that simultaneously retains many core components of the genre, while also creatively bending the rules. It is a unique experience with some meta overtones, combining Survival Horror with Analog Horror in a similar vein to last year’s Among Ashes. It is very fun, but there are a couple places where there is room for improvement. You begin the game by breaking into your brother’s apartment after he had gone missing. You find some mysterious notes and a birthday present – a video tape in GHL format, which is basically VHS but with haunting properties. You pop it into the VCR and suddenly the front door transports you into the universe of the film. You then proceed to find other films, and go back and forth between them solving puzzles, facing enemies, and trying to untangle your brother’s disappearance. The game features a limited inventory, some very solid puzzles, a mixture of both classic Resident Evil combat with a Tyrant-style stalker enemy, lots of backtracking to explore previous areas, optional secrets, and some really cool atmospheres. Every film has a Live Action sequence that you can actually watch on the television before entering its universe, and these are GREAT. This includes: very convincing German Expressionist horror, The Evil Dead type practical effects, a 80’s bright and colorful slasher film… and each world also has a type of filter to make you feel part of that era. The gameplay has a good balance between puzzles, exploration, and combat – though the combat is not really a highlight. There are way too many resources for a very small number of enemies, so I never felt that true scarcity-worry that you expect in this genre. The stalker enemy is very intimidating though, and the game does deliver some very tense encounters despite the imbalance of the combat. The level design is well-built, but there is no map. For the most part, the areas are manageable enough to navigate, but there are definitely times where a map would have enhanced the experience. The puzzles are about 50% simple inventory interactions, but the rest are very clever and unique. The game took me around 8 hours to finish, so I do wish the game was a bit longer and had more films to explore. The ending was also a little abrupt, though I did find a couple things that seem to indicate replayability and perhaps alternate endings. That said, I absolutely recommend this game if you enjoy first person survival horror / survival horror adjacent games like Among Ashes, Resident Evil 7, or Routine. Dead Format is definitely one of the better horror games I’ve played this year. You can buy or wishlist Dead Format on Steam now: steampowered.com/app/3399290/Dead_Format

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A.I.L.A – Review

Disclaimer: I received a free review key for A.I.L.A from the publisher. This does not affect my opinions, all thoughts and impressions in this review are my own. A.I.L.A is not a typical survival horror experience, and the developers are upfront about that. The Steam description makes it clear that the game blends multiple horror subgenres, including survival horror, psychological horror, and action horror. It draws from all corners of the horror genre to create something that feels familiar yet unpredictable. Fans of Resident Evil will immediately notice the countless references hidden throughout its levels. However, it is not just Easter eggs. A.I.L.A also borrows from the core gameplay loop of Resident Evil and Alone in the Dark: explore, solve puzzles, fight, repeat. The hub-and-spoke level design reinforces that classic structure, while the constant shifts in tone and setting keep it from feeling derivative. There is plenty of variety too, with environments ranging from a derelict farmhouse to a pirate’s ghost ship, each offering a distinct atmosphere that prevents the experience from becoming stale. If you’d rather see A.I.L.A in action, watch the video version of this review below! If you are here to find out whether A.I.L.A is worth playing, let me save you some time: Yes! I went in with no expectations, having never played Pulsatrix Studios’ earlier title Fobia – St. Dinfna Hotel. Although it took a little time for the game to grow on me, once it did, I could not put it down. In the end, A.I.L.A worked for me because it delivered a completely different kind of horror experience that I did not realise I was missing. The Meta World of A.I.L.A In A.I.L.A, you step into the role of Samuel, a beta tester for a VR project that shares the same title. The experience often felt surreal to me, as I was reviewing a game built around the idea of reviewing a game. Even the process of installing the in-game system is carried out manually, and this idea becomes much more intricate during a later puzzle, the whole game is very meta. Your main hub area is Samuel’s apartment, which might sound like an unexciting location, but there is always something new happening. The space is detailed and changes a lot through the game. The apartment sequences reminded me of Silent Hill 4: The Room, as well as the film 1408, with their sense of being trapped in a room you can’t escape. A large part of the game’s appeal comes from never knowing where you will end up next. Each scenario is set in a different location or time period, and the shifts are dramatic enough that you can never be certain what might be waiting behind the next door. The Many Doors of A.I.L.A There is something iconic about the door animations in the early Resident Evil games, which is why our logo features a red door. You never quite knew what was waiting on the other side which added to the tension that defined classic survival horror. In many ways, A.I.L.A could almost be described as a door-opening simulator, although I am fairly sure that is not an actual genre. In the early Resident Evil titles, the loading screens created a real sense of anticipation, and Pulsatrix Studios has taken that concept and reimagined it in a modern way. In the first area, for example, you must navigate a maze of countless doors, never knowing what you will step into next. Rooms can change after you leave them, and sometimes even the moment you turn your back, objects shift or rearrange themselves, keeping you constantly on edge. Mannequins and other objects shift whenever you turn your back on them, creating a constant sense of uncertainty. Not knowing what might be behind you, or what might be waiting through the next door, is when the horror is at its strongest. These moments work because the unknown is always more frightening than what is in front of you. In a later level, you find yourself in a Resident Evil 7 style farmhouse, fighting aliens. These encounters lean far more towards action horror than psychological horror. The change of pace does help to keep things lively, but the alien enemies are among the weakest enemies in the game (there are much better enemy types later). They are more irritating than frightening, and once the action takes over, some of the tension disappears. When you understand exactly what you are dealing with, the fear of the unknown is lost. Although I was not a fan of the alien enemies, I did enjoy the level itself, particularly the visuals of the farmhouse. In fact, the graphical presentation throughout the entire game is impressive, although I will touch more on that later. What made the farmhouse especially engaging was its puzzles. The whole location feels like a large, interconnected puzzle box waiting to be solved, and that sense of discovery is what kept me playing. Puzzle Solving A large portion of your time will be spent solving puzzles, and for me they are pitched at just the right level of difficulty. They are not so easy that they become dull, yet not so challenging that you feel the need to look up the solutions online. There were moments when I was close to giving up, but whenever I stopped and searched a little longer, the clue I needed was usually nearby and often in the very room I was standing in. If you approach the game in the same way you would an early Resident Evil title, you will be fine. By that I mean you should search everything and read every clue. Searching highly detailed environments is one of the reasons I love survival horror games. I recently reviewed Tormented Souls 2, and one of my favourite aspects of that game was exploring its environments. However, when you explore in third-person with a fixed camera that is quite far back, it can be difficult

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Greek Tragedy – Review

Greek Tragedy is another Halloween release: a fixed-camera PSX horror game that kind of slipped under the radar. Amidst the release of absolute classics this month – Tormented Souls 2, Flesh Made Fear, and Echoes of the Living – it didn’t really get much notice. Well, now that I have finished it (with 3 of the endings), I can’t really say it is competitive with these other titles – especially not as a survival horror game.  It certainly shares some of the hallmark traits of the genre; there are fixed cameras, puzzles, and a sense of vulnerability. But it also subverts so many others, to a point where I don’t even know how to classify it. No map, no inventory management, shoddy combat, linear level design, and an absolutely bizarre plot.  The combat is somewhat similar to the developer selewi’s games – which DO feel like survival horror despite only having a singular unbeatable stalker enemy. Here, you only have a taser gun that merely momentarily pauses the hooded enemies that relentlessly chase you. This flimsy combat system makes the enemies feel more like a nuisance than intimidating.  The real gameplay here is the puzzles, but unfortunately they are a pretty mixed bag. There are a few that were interesting and clever, but there are many others that are either too simple, bizarrely constructed (in a bad way), or just slightly glorified keys. The overall atmosphere is also a mixed bag; while the art style itself is quite charming, the actual content of the college campus, the characters, the vague fraternity/cult story – I just don’t really understand what the atmosphere is supposed to be.  The game took about 2 hours to finish, and it left me feeling a bit… empty. I don’t really understand what the vision was for the developer, on both a mechanical gameplay level or the content and story. Some puzzle fans may enjoy moments of the game, but I really cannot recommend it for classic survival horror fans. Greek Tragedy is available for Steam, Xbox, PlayStation and Nintendo Switch

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Tormented Souls 2 – Review

Disclaimer: I received a free review key for Tormented Souls 2 from the publisher. This does not affect my opinions, all thoughts and impressions in this review are my own. The Chilean development team Dual Effect have a deep understanding of the survival horror genre. In fact, I wouldn’t be surprised if they spent half their time developing Tormented Souls 2 and the other half reverse-engineering the code of classic survival horrors to understand what truly makes them work. It is easy to label Tormented Souls 2 as just another Residet Evil and Silent Hill like game, but it is far more than that. There have been plenty of excellent indie survival horror games these past couple of years – Heartworm, Post trauma, Hollowbody, Alisa, The Mute House, The Fear Business – the list goes on and on. While all of these titles are well worth checking out if you’re a fan of the genre, none of them quite capture the rich visual atmosphere and unforgiving gameplay of Resident Evil Remake and Resident Evil Zero quite like Tormented Souls 2. Playing Tormented Souls 2 feels like stepping into a world where Capcom never shifted the genre with Resident Evil 4, a world where the classic survival horror style that peaked with Resident Evil Zero continued to evolve instead of giving way to action horror. It’s a world in which fixed camera angles, tank controls, and carefully rationed resources never went out of fashion. Survival horror in this reality continued to refine its focus on rich atmosphere, sound design, puzzle-solving and a sense of vulnerability – instead of transforming into years of fast-paced action horror, quick-time events and mandatory enemies that drop resources.  Dual Effect lean into that vision completely. The game invites you to slow down, to absorb every tiny detail and search every room for any scrap of ammo or health you can find. The environments feel like cut content from an unreleased Resident Evil spin-off, with just as much depth – if not more. They are so detailed that they make you want to take your time in every room, simply to soak in the atmosphere. Playing Tormented Souls 2 reminds me what made the genre special in the first place: the constant tension between curiosity and fear, the satisfaction of solving a puzzle, and the constant fear that an enemy might be just around the corner. Never compromise. Not even in the face of Armageddon It should go without saying, but everything has remained as it was in the original game. For many developers, there is a temptation to “fix” the biggest complaints users had with the first title. I am very happy to report that Dual Effect did not cave to this pressure, nor did they seek to cash in by appealing to a wider audience by making the game easier or more “user-friendly”. They set out to deliver a true survival horror experience, and they stayed the course. Health is a resourceAmmo is a resource Saving is a resource   I can’t overstate how important it is that these mechanics remain untouched. The whole time I was playing, I found myself asking questions like: “Should I save now or wait a little longer? Could I run past these enemies and save these shotgun bullets for the boss? Should I heal now or wait for one more hit?” This kind of decision-making simply doesn’t occur in action-horror games like Dead Space or Resident Evil 4. and it creates a completely different experience – one I have been searching for since the original Tormented Souls. The combat is a puzzle  In true survival horror games, you quickly begin to realize that the combat itself is a puzzle. For example, when I reached the first boss in the Convent (the game’s opening area), I only had two shotgun bullets, one healing item, and a few nails. I quickly realised that I did not possess the resources required to defeat the boss unless I used the hammer (which we can confirm – is possible!). This meant I had to load an older save and run past a bunch of enemies in order to solve the “puzzle” of reaching the boss with more health and ammo.  Darkness / Lighter One of the most unique and important “enemies” in the series is darkness itself. If you stand too long in any shadowy areas, you will die instantly. The only way to counter this is by using a dimly lit lighter. But here’s the dilemma: when you’re holding the lighter, you can’t use your weapons or defend yourself in any way – all you can do is run. This leads to some of the most tense enemy encounters I’ve experienced in any horror game, where you have to run and find a candelabra offering small islands of safety to fight from. Survival horror has always been about playing as a vulnerable character who can barely defend themselves, and I can’t think of another series that commits to that vulnerability quite like Tormented Souls. Taking away your ability to fight in the darkness makes these games truly unique. Camera angles Can I just take a moment to appreciate the camera work in Tormented Souls 2? This kind of detail often goes underappreciated, but it deserves recognition. Take this example in the video below – the way the camera snakes through narrow corridors and then follows you seamlessly down the elevator feels almost like the developers are showing off. Achieving that sense of fluid motion and atmosphere takes real precision, and throughout the entire game the camerawork is consistently excellent. Problems / bugs  For our review, myself and Pixel Crypt played an early build of the game, and it’s important that we remain fair by mentioning a few bugs we encountered. The tank controls occasionally stick when entering or exiting menus (although the modern controls are unaffected). We also experienced a few crashes, although it’s difficult to say whether these were caused by hardware issues or software bugs. In a

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Tormented Souls 2 – All Puzzle Solutions

Tormented Souls 2 brings back classic survival horror puzzle-solving and along with it a lot of head-scratching moments. If you’ve found yourself stuck on one of the game’s many puzzles, this complete guide will help you through every step. Below you’ll find all puzzle solutions in Tormented Souls 2, including the required items, where to find them, and screenshots showing each puzzle. Need extra help or want to share your own discoveries? Join our Discord community, where players share hints, theories, and screenshots in real time.Also if you would like a video walkthrough that is time stamped for every puzzle please check our the series below. Flower lock Location: Convent – Infirmary Items needed: Christ book, Thumbtack Solution: Combine the thumb tack with the Christ bookNotes: The thumb tack can be found on the cork board, the Christ book is found next to the stretcher nearest the lock Lighter in corpse Location: Convent – Bell Tower (bottom) Items needed: Pliers Solution: Use the pliers on the cage of the corpse to obtain the lighterNotes: Pliers can be found in the Staff Room on F1 Elevator power Location: Convent – North CorridorItems needed: Test item1, test item 2 Solution: Find the power box opposite the door to the Lady Chapel Padlocked door to Courtyard Location: Convent – North Corridor Items needed: Hammer Solution: Interact with the padlock then use the hammer to break itNotes: The hammer is obtained from the Crematorium in the basement Bell Tower glass (Shotgun) Location: Convent – Bell Tower (top) Items needed: Hammer Solution: Hit the bells in order to smash the glass casing and allow the player to obtain the shotgun:3 (third largest)1 (largest)4 (smallest)2 (second largest)Notes: The hint is found by interacting with the plaque below the glass casing. The hammer is found in the crematorium Gallows Location: Convent – CourtyardItems needed: Pliers Solution: Use the lever next to the gallows to drop the torso down, then use the pliers to remove the saw bladeNotes: Pliers can be found in the Staff Room on F1 Frozen hand Location: Convent – KitchenItems needed: Saw blade – Saw handle Solution: Combine saw blade parts and use handsaw on the frozen handNotes: Saw blade can be found in the Courtyard, saw handle can be found in the refectory behind a hidden entrance – find it by moving the moveable shelves Melting the frozen hand Location: Convent – KitchenItems needed: Lighter Solution: Locate the cooker and open the oven door by selecting it, then use the lighter on the wood to start a fire. Place the frozen hand on top of the stove to melt it and release the Cryptex Cryptex Location: Convent – KitchenItems needed: Chess Paper Solution: Examine the back of the chess paper and locate the black lines. The lines show the movements of chess pieces on a board. Use these to turn each section of the cryptex to the corresponding chess piece i.e. L shape is a Castle, Y is a Rook etc.Notes: The chess paper is found in the Calefactory room. Solving the Cryptex gives the crown key for the locked door in the basement Crown lock Location: Convent – BasementItems needed: Crown key Solution: Obtained by completing the Cryptex. Unlocking the door leads to the Prison areas Prison cell power Location: Convent – PrisonItems needed: Pliers Solution: Use the pliers on the wire to open the fuse box then turn the dials so that they point to the symbols that fit inside the shape shown./ \ \ \ /Go through to the other room where the cells are found and use the lever on the platform to power them.Notes: The paper hint is found in one of the cells in the Prison Cursed book Location: Convent – PrisonItems needed: Christ book Solution: Swap the cursed book with the bible, then deliver the cursed book to Joseph in the Crematorium Museum door Location: Convent – MuseumItems needed: Museum Key Solution: Use the key on the three star bolts going from middle to right to left, then select the handle to slide it awayNotes: The museum key is obtained by delivering the cursed book to Joseph Telephone / Jade disc Location: Convent – LibraryItems needed: Old telephone dial – Yellow page Solution: Attach the dial to the telephone base in the library then enter the code 3890*. The jade disc will then be revealed behind a nearby paintingNotes: The solution can be found by flipping the yellow page paper and using the lines on both sides to create the numbers. The rotary dial is found in the basement, accessed via the torture museum. The yellow page is found in the last prison cell. Jade cross Location: Convent – Calefactory RoomItems needed: Cross Disk Solution: Combine the jade disc with the jade cross and use the buttons to spin the discs to create a closed circuit of lines and make a square. Press the arrows in the following order: RIGHT-DOWN-LEFT-RIGHT-RIGHTUse this on the Chapter House door to unlock it.Notes: The jade cross can be found in the lower area of the museum behind the stairs. Obtain from the jade disc from the library by completing the phone puzzle. Padlocked door in Torture Chamber Location: Convent – Torture MuseumItems needed: Hammer Solution: Interact with the padlock then use the hammer to break it Teleport mirror Location: Convent – Torture MuseumItems needed: Lighter – Hammer Solution: Use the hammer to break the padlock, then use the lighter to light candles around the mirror: bottom left, top left, middle 2 right, bottom rightX0000 X0 XX XNotes: The hint for the mirror can be found in the museum – there is a portrait of a woman looking into a mirror that shows the order in which the candles should be lit Torture Chamber stretcher Location: Convent – Torture Museum (Other side) Solution: Use the lighter to light candles on the mirror to go through to the ‘hell world’. Locate the stretcher and use the turn handle to rip open

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